How I fell for Titanfall

Titanfall Review: Wall-running is the coolest thing ever.

Titanfall Review: Some pretty cutscenes from the campaign.

I would normally do a First Impressions post about a game when I pick it up, but considering I’ve fallen head over heels for Titanfall since getting my paws on it last week, I don’t know if a First Impressions would honestly do it any justice.

While I have noticed some problems — there are some minor issues with hit detection, and I have already encountered a few blatantly obvious cheaters — I can easily look past the few flaws I’ve met, and the fact that it is kind of a rehashed Call of Duty with giant robots because the game makes me feel like a badass. I wasn’t sure if it would live up to the hype, but after five minutes in the tutorial and my first wall-running experience, I was legitimately giggling with glee.

For those of you who don’t know me, I played Quake III: CPMA semi-competitively (on a local level in local tournaments) and was pretty damn good at it. But without going into too much detail, movement was my jam. I loved rocket-jumping, strafing at ridiculous speeds, and drifting. Admittedly I was better at shooting rockets and grenades at other people than using them to propel myself, but I loved flying around corners and surprising people. With guns. So when I discovered I could run along a wall, bounce to a nearby wall, and then practically somersault from wall to wall for extended distances before landing on a roof and kicking someone in the face, I was sold on the spot.

Titanfall Review: Life is better with a titan.

My favourite moment of sheer badassery so far has been spotting a teammate fighting with an enemy in an upper floor room. I sprinted along one wall, sprang across to the wall of the building they were fighting in, climbed the wall sideways and flew through the window only to kick the enemy in the face as he tried to propel himself out the window in escape. I felt more like a boss than any game has made me feel in a long time.

A few gripes would be that all of the weapons are hit-scan, so pretty much point and shoot regardless of range, and matchmaking can be a bit frustrating at times. I’m also in the camp of people who thinks the smart pistol is silly, as it auto-locks onto nearby targets — this takes longer for pilots (ie other players) than for NPCs — making it a little easier in theory to use, however I don’t find it enough of a deterrent to stop me from having fun.

Do I think the game is worth it? Hell to the yes. However, I don’t think it’s everyone’s cup of tea. Non-FPS gamers will probably hate it anyway, and if you really didn’t like Call of Duty you might find the weapons feel a little weird at first. I was always more of a Battlefield player, but I did play COD2 and MW1, so I was at least vaguely familiar with the “feel” of the game. Why did I end up loving it when COD wasn’t really my game before? One sentence from the TV advert really summed it up for me:

Life is better with a titan.