Don’t Be a Downer | We Happy Few – First Impressions

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I love playing horror games and scaring myself, but if there’s one thing I’m terrified of more than any of the games I’ve played to spook myself it’s surrealism, particularly the happy kind. For this very reason, We Happy Few genuinely seemed like the perfect game for me. With a suitably creepy aesthetic and theme, and the chirpy surrealism that rustles me to my core, We Happy Few quickly earned the spot as my most highly anticipated Kickstarter game, and I backed it almost immediately.

I have been excited for its release ever since I backed it just over a year ago, and after that I tried to put it to the back of my mind so I could go into the game with a fresh pair of eyes and a completely unspoiled mind, ready to be freaked out. I ignored the E3 coverage and waited patiently for its release. I almost decided not to play in Early Access when I discovered that its story hadn’t been released yet, and it was instead a fairly early demo version of the game, but my excitement got the better of me.

Sadly, I was quite disappointed.

Here are my initial thoughts and first impressions of We Happy Few, along with a breakdown of what the game is, what it does well, and where it needs to improve. I’ll also give you a recommendation at the end on whether or not I think you should pick it up and why.

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Layers of Fear First Impressions Review

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Being a huge fan of horror games, I absolutely had to pick up Layers of Fear. Described as a “psychedelic horror”, you play a painter who is feverishly attempting to complete a true masterpiece while going mad in the process. Having watched several streams and videos, I knew I would enjoy it.

I wanted to share with you guys my first impressions of Layers of Fear, in the form of a review of all of the currently playable preview.

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Soul Axiom First Impressions Review

Soul Axiom First Impressions ReviewI recently received a copy of Soul Axiom from the kind folks at Wales Interactive, and after hearing it was a sci-fi adventure game with a bit of a creepy twist, I was instantly intrigued. You guys know I absolutely love creepy games, and I’ve been on a real cyberpunky sci-fi kick lately, so this seemed right up my alley!

Soul Axiom First Impressions Review

The game opens with your character falling through the sky and landing unceremoniously on a spectral looking ship. You don’t know anything about yourself or where you are, but some exploration starts to reveal the basics of the game, and no sooner had I started to feel comfortable with my surroundings than a giant woman with wings let out a bird-like shriek and started ripping my spectral looking ship apart!

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First Impressions: ARK Survival Evolved

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I have had my eye on ARK: Survival Evolved for some time now, having always had a love for dinosaurs and a bit of an addiction to survival games (DayZ and various iterations of zombie games come to mind). Thanks to my dear friend Zeberg who picked it up for me as an unexpected gift, I was able to play it! During the Steam sales I also grabbed it for T so we could try it together. Here is my ARK: Survival Evolved first impressions review!

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First Impressions: Pillars of Eternity

First Impressions: Pillars of Eternity, a new take on classic RPGs by Obsidian and Paradox.

I am ashamed to admit I had not heard of Pillars of Eternity until last week, but I bought it on the spot. Why? Because a colleague uttered the words that I’ve always wanted to hear: “Hey, did you like oldschool RPGs like Baldur’s Gate? Because it’s kinda like that.”

I did like oldschool RPGs like Baldur’s Gate. I also was obsessed with the original Neverwinter Nights and its expansion packs, and many an evening after school was spent playing it with friends. I love roleplaying games, and I enjoy a good yarn, and it seemed that this game would have all of that with a nostalgic feel that would throw me back to my long evenings wrapped up warm in front of my computer, playing through an epic tale and acting out my fantasies of being an adventurer.

My colleague, and most of the internet, was not wrong. Pillars of Eternity is so far very reminiscent of oldschool RPGs, in several ways. Firstly, its character creation is in-depth and detailed. Your choices here will greatly impact your gameplay. The aesthetic is perfectly suited to the gameplay, and the graphics are pretty for an isometric game, which I wasn’t expecting. The game feels dark, which is great for a dark fantasy RPG. Combat is difficult, especially if you’re playing on more difficult settings or not familiar with turn-based roleplaying games (or are out of practice, like me!)

The storytelling is surprisingly good. I often find myself skipping conversations in other games, but in Pillars of Eternity I’ve been reading everything and listening to the often fully-voiced scenes. There’s also one feature I absolutely love, and that’s the story scenes that act almost as cutscenes, where your screen changes to a page from a book. You see text on one side, which is read out by a narrator that acts almost like a DM (Dungeon Master, for those who never played D&D), and on the other side is a sketched out scene, which changes as you continue throughout the “cutscene” or story. I love it, it was incredibly engaging, which is kind of surprising when most games these days require high-action cutscenes to keep people’s attention. I found myself completely grabbed by these scenes, eager to find out what happened to my companion who had just stumbled out of the woods before me, or what that terrifying banshee-like face on the right of the page meant.

One of the cons I found is that I’m not a huge fan of the way abilities are used, as I feel like there’s a lot of clicking involved. This is mostly due to lack of shortcuts for abilities, which I’ve heard is possible to assign but I’ve yet to figure out how. Basically, right now you’ll have to click on the ability you want to use or spell you want to cast, then click on the target. When you’re using a lot of abilities or spells per fight, especially with multiple party members, that can get a bit tedious, but the combat is still fun and active all the same. You also get used to it very quickly!

The only real gripe I have, though, is that playing on a two monitor PC makes edge-scrolling difficult. There is an option in the settings to “Cage Cursor” which, in theory, prevents your cursor from moving onto the other monitor, however when you get into a cutscene it stops functioning properly until you turn it off and on again. However, all that said, I’ve learned to play with middle mouse for scroll and found that it’s actually much easier and smoother than playing with edge-scrolling even when it’s fully functional, so I suppose it’s not all bad!

I strongly recommend this game to anyone who has a love for oldschool RPGs and isn’t afraid of a little bit of difficulty, where your combat strategy is more important and valuable than just bashing things with a big sword. I can almost 100% guarantee you’ll fall in love with it immediately.

First Impressions: Pillars of Eternity is an RPG that old-school players will love.

First Impressions: Darkest Dungeon

First Impressions: Darkest Dungeon - A gothic roguelike RPG which is strangely punishing & still fun.

First Impressions: Darkest Dungeon - How will your party members die?

When I heard about Darkest Dungeon, I was dubious. I’ve tried plenty of roguelikes and self-proclaimed “hard games” in the last year or so that have either not lived up to their claims, or have been decidedly un-fun. But people kept talking about this gothic, dark RPG and it got me all interested, so I read some reviews on Steam and couldn’t help but cackle at some of the funny ones. After reading about someone’s paladin becoming a kleptomaniac and stealing from the party, I was sold.

Darkest Dungeon is all about failure, death, and losing everything you’ve worked hard on. You recruit a squad of heroes whom you send out to fight for you, and inevitably they die. A lot. And you get to watch as that hero you actually kinda liked just keels over after somehow surviving on zero hitpoints for the last three battles. On top of that, there’s the “Stress” mechanic which fills up as bad things happen to your heroes and party. When it reaches full, your hero will gain an “Affliction”. These will have negative effects on that adventurer, such as causing them to retreat further back through the party, skip their turn, or even harm themselves.

For a start, the gameplay is fun! I was surprised that I didn’t find losing party members frustrating. I was a little sad when my Crusader died as he was really awesome and the real hard hitter of the group, but I’m hoping another one comes up in the village to be recruited in the future. Hopefully soon, too. The combat is quite slow but that works for the game style, and each adventurer you recruit will have the potential for different abilities, which can make your party feel like a different make-up every time.

First Impressions: Darkest Dungeon - The dark art style suits the gameplay.

The art style is gorgeous, and fits perfectly with the dark, gothic theme. It’s not a particularly happy game, and that works immensely well with the rough 2d character and environment artwork. Atmospherically, it’s excellent.

Like I said, combat is slow, and the game is not at all forgiving. It is quite possible that you’ll fail quests and lose an entire party of adventurers you’ve been working with for a while, including rare items such as an accuracy boosting ring I’d put on my highwayman shortly before he got critted in the face one room over. If you make the mistake of getting attached to any one hero in your party, prepare yourself for the worst or be sorely disappointed (though we all know you’ll likely be disappointed even if you steel yourself against the pain of loss).

All in all, I would totally recommend it to anyone who enjoys a good dungeon-crawler. Darkest Dungeon is in Early Access on Steam which I generally dislike, but it’s in a great state for play, and considering how much fun it is I would absolutely encourage you to pick it up if it sounds like your kind of thing.

First Impressions: Darkest Dungeon by Red Hook Studios.

First Impressions: Divinity Original Sin

First Impressions: Divinity Original Sin

One of the few games I’ve purchased in Early Access, Divinity: Original Sin has been fully released and I’ve jumped headlong into it co-op with my fiancé this past weekend. I wasn’t sure I’d enjoy it, as I played during Early Access and encountered a bunch of bugs, not to mention died within my first hour and had to restart because I hadn’t saved. However, after trying it out in full release and co-op, I’ve had a mostly positive experience that I wanted to share with you!

Graphically, the game is stunning for a top-down RPG, and character creation is diverse. Players can play either singleplayer, where they take control of both Source Hunters, or co-op with a friend in which each player controls one of the two characters. These characters can be customised down to the ground, including gender and appearance, voice, and starting skills. There is a class selection which doesn’t seem to be too binding as it only selects what equipment and skills you start with.

First Impressions: Divinity Original Sin

The environments are beautiful, and as I mentioned the game itself is aesthetically pleasing. This helps enhance the exploration aspect, since you will be spending a lot of your time looking in corners for interesting secrets, as well as searching for adventure in every corner of the map. Conversations can be found anywhere, and you often have to “argue” with your partner (or other character if you’re playing solo) or even NPCs, and this is done through a Rock/Paper/Scissors mechanic which was a pleasant surprise!

Combat is turn-based, which is fun because there’s more tactics involved than your standard RPG which seems to have gone in the direction of hack-and-slash. In Divinity: Original Sin, you have to consider where is the best place to stand in combat, what spells to use and when, when to run and when to attack. I have had to reload to the beginning of fights before because of poor decisions on my part!

First Impressions: Divinity Original Sin

I will say, however, that the combat can be frustrating due to packs of enemies having far too much crowd control, meaning everyone in your party may end up stunned, blinded or knocked down for long periods of time. This can make combat very difficult, but not in a way that feels is under your control. This is exacerbated by the fact that my fiancé took a talent called Lone Wolf, which means we can only have one companion rather than two. A full party of four (including two “companions” picked up throughout the story) might make this less of a problem, but frequently we find I’m stunned, he’s knocked down and on fire, and our mage is blinded, which makes the fight unnecessarily frustrating.

You do have to remember to quicksave often, and when I say often, I mean often! Just like most classic RPGs, you may make mistakes, or make decisions in conversations that impact your storyline that you might regret shortly after, so it’s useful to have a loading point. Luckily, quicksaving is as simple as pressing F5 at (pretty much) any time, so it’s not difficult to keep your progress safe!

We’ve already invested around 18 hours into the game, and that’s nothing compared to the 75 hours my friends and coworkers took to complete it, not including all sidequests. The game is vast, and I’ve found myself playing it for extended play sessions without even noticing. I recommend it to anyone who enjoys the classic RPGs like Baldur’s Gate or Neverwinter Nights, particularly if you have a friend or significant other you’ve been wanting to play a new game with!

First Impressions: Divinity Original Sin

First Impressions: Wildstar

First Impressions: Wildstar - Beautiful environments, adorable characters.

This week, Wildstar opened its arms to players for its open beta period, and I figured it was as good a time as any to give the game a shot. I’d been watching from afar, listening to what friends said (mostly positive) but not sure I was all that interested. However, after playing in the open beta, I can honestly say I am! As always, I’ll be honest; there are great things about the game, and quite a few gripes, which I’ll share in the hopes that anyone considering buying the game will make the commitment with as much information as possible.

First of all, the game is cute and I find myself immersed despite its cartoony aesthetic and super-saturated palette. Character creation is fun, and I immediately fell in love with the Aurin (purple hair!) and their bouncy personalities. The classes aren’t your usual fare; while there’s some similarities in the classes available to you, esper and spellslinger are a bit different from your usual mage and ranger archetypes, and the more active combat style works really well. This is what put me off other MMOs like Tera, so I’m surprised it works so well here. Combat did strike me as odd at first, but after I got used to it I found myself enjoying the mobility a lot.

First Impressions: Wildstar - Making friends with the local wildlife.

Questing is fun, even though I heard the opposite from a few friends. I especially like that, as an “Explorer”, I get to complete little side missions that involve exploring the map and finding trees to climb or radioactive pools to mark. I haven’t tried PvP yet, and I’m not sure when I will, but for now I’m having a lot of fun in the PvE.

One of my favourite things about the game, however, is its soundtrack. The musical score is gorgeous, reminiscent of Firefly in some places, and Star Wars in others. Everything about the game’s atmosphere has been perfected; every sound is really fitting for the environment. This is something particularly important to me, as I realised that a lot of my nostalgia for WoW was flared up by the sound and aesthetic of the game.

I do have some issues with the game, as I mentioned. The first thing I noticed was that the game runs really hot on my GPU, which is shocking as other more powerful, graphically intensive games run upwards of 20ºC cooler. The temperature varies wildly as well, no matter what I do with my video settings. V-sync changes nothing, and tweaking the settings seems to make no difference. My temps will be low for a few minutes then soar randomly for a while, before settling down again. There seems to be very little rhyme or reason for it as well, though I did notice my temps are always high indoors.

I also hate the camera with a fiery passion. It sticks pointing downwards at my character, seemingly at random, and it’s incredibly annoying. I’ve been told there are add-ons that resolve this kind of problem, and make the camera follow you at all times, however I’ve yet to find this add-on and am frustrated that I have to use an add-on to resolve something so simple.

First Impressions: Wildstar - Naradra, my Aurin Spellslinger for beta, but probably not my character at launch.

Ultimately, the problems I have with the game aren’t enough to put me off, and I did end up preordering so I could play with a friend. Would I recommend it? Yes, but only if you’re happy with a brightly coloured, very cartoony aesthetic, and more action-oriented combat rather than just stand-still-and-press-buttons. There’s still a lot of pressing of buttons to activate abilities, but there’s a lot more movement and manual targetting (though you can set yourself to auto-target your selected enemy in PvE.) If you are interested in the game, you can get 20% off on Green Man Gaming by using the following code: FUSWJT-B1DU64-JBV8UY

That will obviously only last for a while, but get it while you can if you are interested!

First Impressions: The Elder Scrolls Online

First Impressions: The Elder Scrolls Online - My bosmer admiring the Ebonheart Pact landscape.

First Impressions: The Elder Scrolls Online - So reminiscent of Morrowind.

This is going to be a slightly different First Impressions post, as all of my previous posts in the series have been overwhelmingly positive, and as an upfront disclaimer this post won’t be. Some of you have probably read my post on why I won’t be playing ESO, so this one may come as a surprise to you. That’s right, I picked up The Elder Scrolls Online despite promising myself I wouldn’t. Before you try to burn me at the stake, in my defence I got a great deal on it and stuck to my guns on the Imperial Edition being the worst thing to happen to gaming ever (okay…not ever, but it was still pretty bad!)

I’m really glad I tried the game. It’s surprisingly pretty in a lot of ways, particularly the environments. The Ebonheart Pact zones are so reminiscent of Morrowind, the first TES game I played, and frankly I appreciate that, even if it is what some would consider slightly fan-servicey. The environments are a lot more lore friendly than I thought, and while the quests are a bit “fetch and return”, there’s still a bit more variety to them which makes them more entertaining than your average grindy questing experience in MMOs.

First Impressions: The Elder Scrolls Online - My bosmer nightblade, Sirantha.

I went with Ebonheart Pact because I initially planned to when I was excited about the game last year, and Nord was the race I planned on going before I picked up the preorder copy allowing me to play any race in any faction. Also, my boss was there and offered to get me into a guild he’s a member of, and the environments appealed to me. I have a Nord Dragonknight and a Bosmer Nightblade primarily, with a focus on the latter. The combat is fun, if a little confusing due to the skill trees, but at least it still feels somewhat open to allow for a lot of self-development and lack of restricted weapons and armour combinations. This makes for interesting class combinations like Sorcerer tanks and healing Templars, which is alien to me but seems fun.

Exploration is rewarding, as well as a great deal of fun to do. I love finding little hidden chests and battling to unlock them, then receiving some small item to say, “Good job! You found this before other people did.” There’s also vampires and werewolves in-game, and how you become one of either is pretty interesting — one method is to have players bite you at a ritual site (which they can do once every seven days) to contract the disease that morphs into these two supernatural beings, giving you an additional skill tree to draw on.

I have genuinely enjoyed the time I’ve invested so far, and will definitely be playing a little bit more. However, despite the fun I’ve had and the few hours I’ve invested, I don’t think I’ll be subscribing, at least not yet. Why? Apart from the fact that I’m already invested in two subscription MMOs, there are a lot of flaws I see that are putting me off, at least for now. The paygated race still sticks in my craw; despite it not giving any bonuses it still feels like a cheap trick. But that’s something I knew before buying the game, so what else gets me?

First Impressions: The Elder Scrolls Online - Pretty skies that remind me of my first night in Skyrim.

First of all, I’ve always played every single game in The Elder Scrolls series in first person. I find it far more immersive and have always enjoyed it. It just doesn’t feel like a valid option in TESO; the FoV is absolutely wretched and I can’t find a way to modify it so far, and as there’s a large amount of PvP in the game — with it arguably being the whole point — being in first person would put me at an obvious disadvantage. This wouldn’t be so bad if it weren’t for how awkward third person feels. It’s clunky, and I’m not sure I like it. The combat is punishing, which is fine, but it is relatively frustrating to die repeatedly even in low level PvE content. Yes, this is somewhat a case of l2p, but I don’t know if I’m willing to put in the effort when this was never a problem in previous TES games, even on the hardest difficulties.

I’m also not a big fan of PvP in MMOs, with very rare exceptions (EVE Online being a very notable one where I went full PvP and even pirating) so I’m not sure exactly what I’ll be getting out of the game, particularly if I don’t want to do end-game since I’m already invested in and enjoying another MMO full-time.

There are a lot of oddities that bother me, such as the fact that you only receive one copy of the preorder/beta items, and if you happen to delete your character that received the item, as many people have done due to playing around with classes, that’s the item gone forever. Can you contact support to have it returned? Probably. Should you have to? Absolutely not.

First Impressions: The Elder Scrolls Online - My Nord Dragonknight exploring the old starter island.

Ultimately, I won’t be continuing my subscription after my free 30 days are up. Will I come back to it? Probably, because it is a lot of fun, but not for a little while yet. It may not be the game for me right now, but it’s certainly not deserving of the huge amount of hate it’s received (though, nor is it particularly deserving of the massive hype surrounding it either, in my humble opinion.) Should you pick it up? That depends. If you’re looking for just another MMO, this won’t be for you, the same for if you’re looking for an Elder Scrolls game. It isn’t really either, it’s somewhere in between. It’s definitely a change of pace, with some adopted features from Guild Wars 2, and a lot of similarities to Dark Age of Camelot and even to some extent Warhammer: Age of Reckoning in its Realm vs Realm style combat and keep sieges. If you think you’ll enjoy that, by all means, this might just be the game for you. It’s fun, but something I will keep on the backburner for when I have the time to invest into it fully.

First Impressions: Banished

First Impressions: Banished - The fun part of RTS games, city-building!

I’ve heard a lot of interesting things about Banished in the last two weeks, with people recommending it and others crying in frustration at their village being destroyed by a tornado. I knew I had to check it out, and I was only too pleased that it wasn’t an Early Access game; even if it’s just a perception the Early Access phenomenon really bothers me.

I wouldn’t say the game is especially pretty, but its aesthetic fits what it’s trying to do, and it’s extremely impressive that it was all created by one developer. The premise is that you have a group of exiled people who now have to rebuild their life. Think somewhere between Sim City, Age of Empires and Black & White (but without the pet). It’s actually a lot of fun, and I’ve been able to throw 10 hours at it without really noticing. I have just finally stopped starving my citizens, something I feel pretty proud about.

The struggles you’ll face are what you’d expect: starvation, freezing, disease, and natural disasters for example. Most of these can be easily combated by collecting food to store for the winter, gathering logs and changing them into firewood, building hospitals etc. However for a long time I seemed to be perpetually terrible at feeding my people! It’s hard to manage your population as if you build too many houses, your population will slowly expand, and if you don’t have the resources to support that growth your people will start dying. Luckily, Gatherers seem to be an insanely good early game food production method, so I’ve been able to start off a new town and grow to 50+ adults (plus students and children) with pretty steady growth.

All in all, though, it’s a great game for someone like me, who enjoys the building and resource gathering phases of an RTS, but not the micro-managing aspects of army-building and invading my enemies. I’d recommend it to anyone who enjoys building and resource simulations, it’s a lot of fun and not too badly priced! Pick up Banished for €18.99 on Steam now.

First Impressions: Magicite

First Impressions: Magicite - Spawning with monsters right in front of you, pretty dangerous!

First Impressions: Magicite - A variety of biomes makes the game surprisingly pretty.

It’s no secret that I’m a sucker for 8-bit, pixellated or voxel games. They tickle my nostalgia bone, and with focus being thrown away from graphics you can generally find some little gems with amazing gameplay. I picked up Magicite after seeing some screenshots from Jewel at Whimsical Zombie and knew immediately I needed to try this game.

Without really noticing, I’ve already clocked in almost 8 hours of this adorable little game. It’s fun, and ridiculous at the same time. At the weekend, we played as a group of three and the first thing I did was smack my friend round the head with my axe. Good job, self! I didn’t know that party-damage was on, so a few more smacks happened before we realised we were all damaging each other.

First Impressions: Magicite - Some of the monsters you encounter are a bit crazy. I mean, come on, a dinosaur?!

Magicite features procedurally generated dungeons, meaning you never see the same layout twice. The game features a variety of biomes each with their own set of nasties; little mushrooms armed with axes and shields, tiki-masked beasties firing little blue magic missiles at you, and even dinosaurs that cause giant green balls of…something to fall from the sky. The environment is pretty unforgivable. Somehow, despite how simple the concept of the game is, it’s insanely addictive, and fun whether you play with friends or alone. I find I generally get further by myself, or with one other person. At least then I’m not competing for resources and mourning the fact that my buddy has an iron pickaxe while I’m still beating rocks with a glorified stick.

First Impressions: Magicite - Something I see a little more often than I'd like to admit...

I definitely recommend this game to anyone looking for a fun, easy to pick up crafting adventure. Magicite is just €8.99 right now on Steam!

First Impressions: DayZ Standalone

First Impressions: DayZ Standalone - Running around, looking for wells, constantly thirsty.

I’ve been playing DayZ since shortly after the mod was first released, due to colleagues talking incessantly about their shenanigans and an awesome story I read online. I was hooked, despite the bugs. I even revelled in how the community moved from survival-focused to banditry-focused. Mostly because I became a bandit myself at that point. I killed indiscriminately.

So when my colleague came into work a few weeks ago and simply said, “Did you buy it?” I did. I bought it on the spot, sight unseen. I bought it for T. I encouraged our friend Andy to buy it. And we played it. So what did we think?

Well, it’s certainly buggy. Occasionally falling through walls and/or floors can cause some sticky situations. Zombies that chase you until you break line of sight…which never happens, because they can see through walls and, as if that wasn’t enough, walk through them. The hunger and thirst meters are weird at best, and annoying at worst, as you seem to start thirsty and it doesn’t get much better. Some of the guns bug out a little when you try to look through a scope you’ve equipped. Ladders can, occasionally, instantly kill you.

But, I do actually really enjoy it. It brings back the feeling of needing to survive, instead of it being just about shooting every guy you see. I’ve stopped feeling the instant urge to shoot people, and started waving at them instead. Last night, a guy approached me and shouted at me over mic, “Get down on your knees!” Seeing as I can’t take instructions in real life without being a stubborn ass, that didn’t go down so well, and I hit him in the face with the baseball bat I wasn’t planning on using. There’s a more tangible depth to the game that I hadn’t noticed in mod for a long time.

First Impressions: DayZ Standalone - Sporting a rather unfriendly looking Dallas (from Payday) mask.

It also brings a lot of great new features, like a quickbar for ease of weapon switching or using items, customisability of your character through the use of clothing and aesthetic items like masks, modular weapons, more buildings that you can enter and explore for loot, and clothing inventory on top of backpacks. Some features are yet to be implemented, such as vehicles, but DayZ standalone is well on its way to becoming an enjoyable game in its own right.

Two things I don’t like, aside from the bugs I mentioned, are the lack of combat logging prevention, and the public hive only approach taken to servers. The former is a huge problem; that guy I hit with a baseball bat after he threatened me with a gun? Yeah, he logged out as soon as I hit him, meaning I’m left feeling frustrated because he got away, even though he initiated the fight. This happens constantly. The latter, however, is merely an annoyance for two reasons – players will server hop to loot popular military spots to get guns and mods for their weapons, and for me, it’s a problem because I often play with friends but would like the option of running off on my own without abandoning them when they’re not around to play.

All in all, the game is in Alpha, so it will improve. If you’re looking for a large-scale multiplayer zombie survival game, it’s definitely fun, as long as you’re prepared for the fact that other players can and will shoot you. Or attack you with a fire extinguisher.

First Impressions: Starbound

I’ve just picked up the new sci-fi sandbox adventure game, Starbound and have been playing it on and off since last weekend. I was playing before the character wipe, but didn’t want to get too involved since I’d only just started. The game is still in beta, but you can pick it up for a pretty reasonable price to get beta/early access.

First Impressions: Starbound - Landing on our first planet with MC Clank, aka my fiancé.

There’s a variety of races to choose from. While they’re really unique, I’m not really a big fan of the races themselves, so my “main” character will likely be a human called Thea, named after one of the two main characters in the story I’ve been writing for…over a year, now, haha. But I ended up making a floran just to be a little bit different while I play with my fiancé’s glitch character. He was originally playing Vince, the antagonist in my story as well.

First Impressions: Starbound - We're pretty adorable, sleeping next to each other to recover our health.

The game is fun, reminiscent of Terraria in appearance and some of the gameplay, but there’s just something very pleasant about feeling like I’m exploring the universe, discovering uncharted worlds and having to fight to survive. All in all, yes, it’s a lot of fun. I feel like there’s more purpose than in previous games of a similar type, which was ultimately why I stopped playing those. I’ve managed to sink a good few hours into Starbound without really noticing it. I recommend picking it up and giving it a go if you enjoy sci-fi and sandboxy games where you can explore and build!