First Impressions: Darkest Dungeon

First Impressions: Darkest Dungeon - A gothic roguelike RPG which is strangely punishing & still fun.

First Impressions: Darkest Dungeon - How will your party members die?

When I heard about Darkest Dungeon, I was dubious. I’ve tried plenty of roguelikes and self-proclaimed “hard games” in the last year or so that have either not lived up to their claims, or have been decidedly un-fun. But people kept talking about this gothic, dark RPG and it got me all interested, so I read some reviews on Steam and couldn’t help but cackle at some of the funny ones. After reading about someone’s paladin becoming a kleptomaniac and stealing from the party, I was sold.

Darkest Dungeon is all about failure, death, and losing everything you’ve worked hard on. You recruit a squad of heroes whom you send out to fight for you, and inevitably they die. A lot. And you get to watch as that hero you actually kinda liked just keels over after somehow surviving on zero hitpoints for the last three battles. On top of that, there’s the “Stress” mechanic which fills up as bad things happen to your heroes and party. When it reaches full, your hero will gain an “Affliction”. These will have negative effects on that adventurer, such as causing them to retreat further back through the party, skip their turn, or even harm themselves.

For a start, the gameplay is fun! I was surprised that I didn’t find losing party members frustrating. I was a little sad when my Crusader died as he was really awesome and the real hard hitter of the group, but I’m hoping another one comes up in the village to be recruited in the future. Hopefully soon, too. The combat is quite slow but that works for the game style, and each adventurer you recruit will have the potential for different abilities, which can make your party feel like a different make-up every time.

First Impressions: Darkest Dungeon - The dark art style suits the gameplay.

The art style is gorgeous, and fits perfectly with the dark, gothic theme. It’s not a particularly happy game, and that works immensely well with the rough 2d character and environment artwork. Atmospherically, it’s excellent.

Like I said, combat is slow, and the game is not at all forgiving. It is quite possible that you’ll fail quests and lose an entire party of adventurers you’ve been working with for a while, including rare items such as an accuracy boosting ring I’d put on my highwayman shortly before he got critted in the face one room over. If you make the mistake of getting attached to any one hero in your party, prepare yourself for the worst or be sorely disappointed (though we all know you’ll likely be disappointed even if you steel yourself against the pain of loss).

All in all, I would totally recommend it to anyone who enjoys a good dungeon-crawler. Darkest Dungeon is in Early Access on Steam which I generally dislike, but it’s in a great state for play, and considering how much fun it is I would absolutely encourage you to pick it up if it sounds like your kind of thing.

First Impressions: Darkest Dungeon by Red Hook Studios.