Hi, I have an unlimited amount of time to spend playing my MMO of choice, and I do so every day, every week. But my friend, who only plays two hours a night because of work, is able to get the same gear as me. This isn’t fair! He’s such a filthy casual, and him having the same gear as me completely diminishes my achievement!
This is something that has bothered me for years. I don’t consider myself a “casual”, however nowadays it seems that if you don’t invest your entire day in one game you no longer can call yourself a hardcore player. Hardcore has stopped meaning anything about skill or effort, and instead simply means, “I have more time to invest in the game than you do, therefore I am better than you.” Timecore, if you will.
Since when did gaming become about time/reward? Since when was it okay to exclude a huge proportion of the gaming community because they have to work to pay the bills and their subscription fee? Don’t get me wrong, I’m all for telling people that they don’t deserve to get gear if they don’t put the effort in at all, or are mediocre as far as skill goes. I also don’t believe that a “casual” player should get the same amount of high level gear in the same timeframe as someone who puts in more time. That would be ridiculous! But why is someone with less time — not less desire, that’s different, I’d play my MMO of choice all day long if I could — worth less than a person who just happens to be free at this particular time in their life?
Let’s take a case study. Player A can play 12 hours a day. They clear all of the content available to them, and have a fully equipped character. Perhaps multiple characters/classes with the best gear available. They raid often. Then Player B comes along, can play for a few hours on a few days a week, but might have other commitments on other days. They are clearing the content, maybe they’ve dipped their toe in raiding and want to do more, and they’ve attained some pieces of the best gear available, but maybe they haven’t completed it.
Time and time again I see Player A complaining about Player B having access to the same items as them, like there’s some kind of time gate — if you play this many hours per week you can get gear, otherwise tough luck! I’ve even seen them say that Player B’s accomplishment takes away from theirs. How does this make sense? How does someone else receiving something, not even as much as you, take away from what you have worked hard to achieve? Is their work less valuable because they spread it out over a longer time?
Really, what I’m trying to say is: time invested is not a measure of skill. Don’t dismiss someone just because they play less often than you do.